Admission

High school diploma + Admissions tests

Duration

4
Years

Degree

Level 6 RNCP + AEC

Rythm

Cooperative Education
Work-study from 2nd year onwards

Campus

montreal

Professions

The Lead Game Artist is responsible for the design and production of 2D and 3D elements of a video game such as setting, textures, characters, animation, lighting and special effects. Both an artist and technical expert, the lead game artist supervises the artistic team of a game.

Program

A project-oriented pedagogy

  • Year 1
  • Year 2
  • Year 3
  • Year 4
full time

EDUCATIONAL CONTENT

 

  • Artistic Culture

History of Art, Style, Architecture | Animation, Cinema and Video Game Culture

 

  • Characters

Character design | Acting | Animal & human morphology | Live models | Character modeling | Animation techniques

 

  • Setting & Decor

Analytical drawing | Perspective | Environment design | Set design | Lighting and color

 

  • Narrative & Staging

Storytelling | Scenario | Storyboard

 

  • Digital 2D & 3D

 

  • Active English

 

  • Career Support

 

  • Projects

 

Visual development project in pairs: interactive creation (storytelling)

Visual development project in groups: individual projects & presentations

 

  • Internship / Professional Experience

450 hours minimum to be completed in the 1st and 2nd years of the program

 

Pedagogical means

Theoretical and practical teaching: lectures, application exercises, practical work, tutorials
Production of projects: monitoring and supervision by teachers during the realization of projects (year project, graduation project)

 

Evaluation Methods

Continuous control
Presentation of projects (end-of-year project, end-of-study project) before a school or professional jury

 

work/study program

EDUCATIONAL CONTENT

 

  • Design

Graphic research | Mood boards | Photo editing

 

  • 3D

3D Sculpting | Modular design | Modeling and optimization of elements (buildings and vehicles) | Rendering of materials | Procedural painted textures | Lights | Game viewers applied to 3D | Camera placement | Rendering parameters

 

  • Animation

Discovery of character animation

 

  • Active English

 

  • Career Support
  • Projects

Game Week

Cinema Week

Personal Skills Development Initiative

 

  • Internship / Professional Experience

450 hours minimum to be completed in the 1st and 2nd years of the program

 

Year common to 3D courses to choose its orientation Film 3D / Tech. Game Art
work/study program

EDUCATIONAL CONTENT

 

  • Design

Graphic research | Mood boards

 

  • 2D

Initiation of interface design

 

  • 3D

Modular design | Modeling and optimization of game elements | Rendering of materials | Rigging | Procedural painted textures | Lights and special effects in real time | Game engines applied to 3D - Creating 3D game levels

 

  • Animation

Walk cycles | Character animation | Special Effects Animation | Dynamic vehicles and props

 

  • Active English

 

  • Career Support
  • Projects

Professional experience presentation
Interdisciplinary collaborative projects
Game Week
Creation of a short interactive game

  • Internship / Professional Experience

450 hours minimum to be completed in the 3rd and 4th years of the program

 

work/study program

EDUCATIONAL CONTENT

 

  • Design

Universe creation | Graphic Prototyping

 

  • 2D/3D

Concept Art | 3D design (settings and characters) | Interface design | 2D and real time 3D lights and FX | Real time rendering of materials | Painted procedural textures | Assets Integration | 2D-3D level creation | 3D Sculpting | Photogrammetry

 

  • Level Design

Basic rules

 

  • Animation

Special effects animation 

 

  • Active English

 

  • Career Support
  • Projects

Interdisciplinary Graduation Project

Presentation to a jury of professionals

TOEIC exam: international test of professional English

 

  • Internship / Professional Experience

450 hours minimum to be completed in the 3rd and 4th years of the program

 

Experience

What the studios say...

ISART Montreal

ISART Montreal

Official presentation of graduation projects to industry professionals

Luis CATALDI - EPIC GAMES

Luis CATALDI - EPIC GAMES

Creator of FORTNITE

Evelyn FREDERICKSEN - BLIZZARD ENTERTAINMENT

Evelyn FREDERICKSEN - BLIZZARD ENTERTAINMENT

Historian & Creative Developer on World of Warcraft

Showcase

End-of-year projects

Tech Game Art - Introductory Year

Tech Game Art - Introductory Year

Tech Game Art - Introductory Year
Tech Game Art - Introductory Year

Tech Game Art - Introductory Year

Tech Game Art - Introductory Year
Tech Game Art - Introductory Year

Tech Game Art - Introductory Year

Tech Game Art - Introductory Year
Tech Game Art - Year 1

Tech Game Art - Year 1

Tech Game Art - Year 1
Tech Game Art - Year 2

Tech Game Art - Year 2

Tech Game Art - Year 2
Tech Game Art - Year 2

Tech Game Art - Year 2

Tech Game Art - Year 2
Tech Game Art - Year 3

Tech Game Art - Year 3

Tech Game Art - Year 3
Tech Game Art - Year 3

Tech Game Art - Year 3

Tech Game Art - Year 3

Prices

Interested in this degree program?

More information under the Fees & Financing tab

All programs

Per year

$CA 23 000

Registration fee

Per year

$CA 250

Admissions

Apply now!

Test dates

Montréal

February 15-19, 2021