Admission

Bac, DEP, DES, DEC + admissions tests

Duration

4
Years

Degree

Level 6 RNCP + AEC

Rythm

Cooperative Education
Work-study from 2nd year onwards

Campus

montreal

Professions

The Lead Game Artist is responsible for the design and production of 2D and 3D elements of a video game such as setting, textures, characters, animation, lighting and special effects. Both an artist and technical expert, the lead game artist supervises the artistic team of a game.

Program

A project-oriented pedagogy

  • Year 1
  • Year 2
  • Year 3
  • Year 4
full time

EDUCATIONAL CONTENT

 

ARTISTIC CULTURE
History of Art, Style, Architecture/ Animation, Cinema and Video Game Culture

 

CHARACTERS
Character design / Acting / Animal & human morphology / Live models / Character modeling / Animation techniques

 

SETTING & DECOR
Analytical drawing / Perspective / Environment design/ Set design / Lighting and color

 

NARRATIVE & STAGING
Storytelling / Scenario / Storyboard

 

DIGITAL 2D & 3D

 

ACTIVE ENGLISH

 

CAREER SUPPORT

PROJECTS

  • Visual development project in pairs: interactive creation (storytelling)
  • Visual development project in groups: individual projects & presentations

INTERNSHIP / PROFESSIONAL EXPERIENCE

450 hours minimum to be completed in the 1st and 2nd years of the program

 

work/study program

EDUCATIONAL CONTENT

 

DESIGN
Graphic research / Mood boards / Photo editing

 

3D
3D Sculpting / Modular design / Modeling and optimization of elements (buildings and
vehicles) / Rendering of materials / Procedural painted textures / Lights / Game viewers
applied to 3D / Camera placement / Rendering parameters

 

ANIMATION
Discovery of character animation

 

ACTIVE ENGLISH

 

CAREER SUPPORT

PROJECTS

  • Game Week
  • Cinema Week
  • Personal Skills Development Initiative

 

INTERNSHIP / PROFESSIONAL EXPERIENCE

450 hours minimum to be completed in the 1st and 2nd years of the program

 

Year common to 3D courses to choose its orientation Film 3D / Tech. Game Art
work/study program

EDUCATIONAL CONTENT

 

DESIGN

Graphic research / Mood boards

 

2D

Initiation of interface design

 

3D

Modular design / Modeling and optimization of game elements / Rendering of materials / Rigging/ Procedural painted textures / Lights and special effects in real time / Game engines applied to 3D / Creating 3D game levels

 

ANIMATION

Walk cycles / Character animation / Special Effects Animation / Dynamic vehicles and props

 

ACTIVE ENGLISH

 

CAREER SUPPORT

PROJECTS

  • Professional experience presentation
  • Interdisciplinary collaborative projects
  • Game Week
  • Creation of a short interactive game

INTERNSHIP / PROFESSIONAL EXPERIENCE

450 hours minimum to be completed in the 3rd and 4th years of the program

 

work/study program

EDUCATIONAL CONTENT

 

DESIGN

Universe creation / Graphic Prototyping

 

2D/3D

Concept Art / 3D design (settings and characters) / Interface design / 2D and real time 3D lights and FX / Real time rendering of materials / Painted procedural textures / Assets Integration / 2D-3D level creation / 3D Sculpting / Photogrammetry

 

LEVEL DESIGN

Basic rules

 

ANIMATION

Special effects animation 

 

ACTIVE ENGLISH

 

CAREER SUPPORT

PROJECTS

  • Interdisciplinary Graduation Project
  • Presentation to a jury of professionals
  • TOEIC exam: international test of professional English

 

INTERNSHIP / PROFESSIONAL EXPERIENCE

450 hours minimum to be completed in the 3rd and 4th years of the program

 

 

Experience

What the studios say...

ISART Montreal

ISART Montreal

Official presentation of graduation projects to industry professionals

Luis CATALDI - EPIC GAMES

Luis CATALDI - EPIC GAMES

Creator of FORTNITE

Evelyn FREDERICKSEN - BLIZZARD ENTERTAINMENT

Evelyn FREDERICKSEN - BLIZZARD ENTERTAINMENT

Historian & Creative Developer on World of Warcraft

Showcase

End-of-year projects

Tech Game Art - Introductory Year

Tech Game Art - Introductory Year

Tech Game Art - Introductory Year
Tech Game Art - Introductory Year

Tech Game Art - Introductory Year

Tech Game Art - Introductory Year
Tech Game Art - Introductory Year

Tech Game Art - Introductory Year

Tech Game Art - Introductory Year
Tech Game Art - Year 1

Tech Game Art - Year 1

Tech Game Art - Year 1
Tech Game Art - Year 2

Tech Game Art - Year 2

Tech Game Art - Year 2
Tech Game Art - Year 2

Tech Game Art - Year 2

Tech Game Art - Year 2
Tech Game Art - Year 3

Tech Game Art - Year 3

Tech Game Art - Year 3
Tech Game Art - Year 3

Tech Game Art - Year 3

Tech Game Art - Year 3

Prices

Interested in this degree program?

More information under the Fees & Financing tab

All programs

Per year

$CA 23 000

Registration fee

Per year

$CA 250

Admissions

Apply now!

Test dates

The tests are free of charge (with the exception of tests taken abroad)

Montréal

February 17-21, 2020