End of Year Project - class of 2019
A two-player cooperation game with two asymmetric parts. One part is a classic 2D platform/puzzle game that is a succession of boards/levels. The other part is a physical device offering multiple interactions. You have to defuse a bomb in time. One player must reach the board's exits. He has to communicate with the second player that can, using the device, affect the game's environment.
Game Art :
U. GUILLOU ; C. LASCAUX ; E. SCHERER
Game Programming :
Y. EL MEKKI, S. PONTADIT ; C. MENARD
Music & sound design :