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Trubadurr

Trubadurr

End of Year Project - class of 2015

game

Tired to be the storyteller and not the hero, a minstrel goes on an adventure! The player enters a tower filled with small creatures: they can’t hurt him but they hang onto him, making him heavier and slower. These creatures can be used as shields or projectiles.

Genre

Platformer / Action

Engine

Unity

1 player
PC

Producer

J. Embun

Game Design

T. Mereu

Game Art

M. Chevalier, P. Kyburz, K. Sthoer

Game Design & Programming

L. Cabrera

Game Programming

T. Manceau

Music & Sound Design

F. Costes

trubadurr-pastille-develop-awards trubadurr-pastille-flip trubadurr-pastille-ping-awards trubadurr-pastille-unity-awards
Trubadurr