Master video game project management
Admission
Equivalent of Bachelor’s / Master’s degree
Interview, portfolio, 3 months of XP (internships included), B2 level
duration
1
Year
Programme in English
degree
Level 7 RNCP – Master’s Degree
Rhythm
Cooperative education
Campus
PARIS
Home » Degree Programs » Video Game / 3D VFX Producer (1 year)
89%
Graduates
(2022/2023/2024 years)
89%
Employment rate of last three graduate classes
92%
Alumni satisfied with their course (2022/2023/2024 years)
Training
Programme taught in English
The Producer / Creative Strategy Manager programme prepares students in one year for management roles in the video game, 3D animation and VFX industries. Taught entirely in English, it brings together French and international students in an environment that reflects professional studio conditions.
Students learn to manage a production from start to finish: project scoping, planning, multidisciplinary team coordination, risk management, budgeting, marketing, financing and distribution.
The programme combines a common core in video game and animation production with a hands-on specialization in either Video Game Production or 3D Animation & VFX Production. Each student takes on the role of Producer for a graduation project, managing it from initial concept through to final delivery.
Admission to the Master’s programme requires a minimum of three years of higher education (Bachelor’s degree or equivalent).
The admission process includes:
An interview
Portfolio presentation
Proof of English proficiency equivalent to B2 level
A minimum of 3 months of professional experience (internships included)
Acquire the managerial and methodological skills needed to support a development team in the production of a video game and coordinate the various parties involved:
At the end of the Master’s year, and subject to their results, students are awarded the RNCP level 7 title “Manager in Creative Strategy/Producer”, awarded by ISART Digital. Master’s degree.
Program
Year 2
alternating
Teaching content | COMMON CORE
Agile methodologies | Game and animation production pipelines | Milestones and validation stages | Team management | Risk management
Game design, art, programming and audio | Animation and VFX disciplines | Design documentation | Quality, accessibility and playtesting
Cost and workload estimation | Budget planning | Publishers, public funding and co-productions | Business models and monetization
Publishing and negotiation | Marketing, branding and community | Data and KPIs | Launch and LiveOps
Intellectual property | Production contracts | Employment law and professional status | Studio ecosystem
Fundamentals and tools | Integration into production pipelines | Ethical considerations
Eco-design, working conditions, representation and accessibility | CSR checklist managed throughout the graduation project
Teaching content | SPECIALIZATION OF YOUR CHOICE: GRADUATION PROJECT
Project selection | Development team organization | Concept | Playable prototype | Alpha | Beta | Gold | Jury presentation | Release on distribution platforms | Production review | CSR approach
Project selection | Shot-by-shot production planning | Artistic and technical approvals | Production tracking | Finalization | Distribution | Production review | CSR approach
Career
VIDEO GAME
Associate Producer | Producer | Line Producer | LiveOps Producer | Executive Producer | Production Director | Publishing Producer | Video Game Project Manager | Product Owner | Product Manager
3D ANIMATION & VFX
Production Director | Post-Production Producer | VFX Producer | VFX Coordinator | Production Manager | Production Coordinator…
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Find out about all the courses offered by ISART Digital that may be of interest to you.
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FR | EN
60 bd Richard-Lenoir, 75011 Paris
Phone line : 9:00 a.m. > 6:00 p.m. (weekdays)
Admissions: 11 a.m. > 7 p.m. (Tuesday to Friday), 10 a.m. > 6 p.m. (Saturday)
63 avenue Simone Veil, 06200 Nice
Phone line : 9:00 a.m. > 6:00 p.m.
3536 boulevard Saint-Laurent, Montréal,
QC H2X 2V1
Phone line : 8:30 a.m. > 5:00 p.m.