Master’s in Video Game / 3D-VFX Producing

Master video game project management

Admission

Equivalent of Bachelor’s / Master’s degree 

Interview, portfolio, 3 months of XP (internships included), B2 level

duration

1 

Year

Programme in English 

degree

Level 7 RNCP – Master’s Degree

 

Rhythm

Cooperative education

Campus

PARIS

89%

Graduates
(2022/2023/2024 years)

89%

Employment rate of last three graduate classes

92%

Alumni satisfied with their course (2022/2023/2024 years)

Training

Video game producer

Programme taught in English

The Producer / Creative Strategy Manager programme prepares students in one year for management roles in the video game, 3D animation and VFX industries. Taught entirely in English, it brings together French and international students in an environment that reflects professional studio conditions.

Students learn to manage a production from start to finish: project scoping, planning, multidisciplinary team coordination, risk management, budgeting, marketing, financing and distribution.

The programme combines a common core in video game and animation production with a hands-on specialization in either Video Game Production or 3D Animation & VFX Production. Each student takes on the role of Producer for a graduation project, managing it from initial concept through to final delivery.

Entry requirements

Admission to the Master’s programme requires a minimum of three years of higher education (Bachelor’s degree or equivalent).

The admission process includes:

  • An interview

  • Portfolio presentation

  • Proof of English proficiency equivalent to B2 level

  • A minimum of 3 months of professional experience (internships included)

Skills acquired

  • Design the product strategy for a video-game or innovative project
  • Manage the production of a video-game or innovative project
  • Manage the production of a video-game or innovative project
  • Develop the marketing of a video game or innovative product

Learning objectives

Acquire the managerial and methodological skills needed to support a development team in the production of a video game and coordinate the various parties involved:

  • Master the production pipeline of a video game or animation project, from the initial idea (pitch, concept) to final release (data, marketing, communication, monetization, financing).
  • Master all the production phases: concept, pre-production, production, debugging, etc.

Teaching resources

  • Theoretical and practical teaching: lectures, applied exercises, practical work, tutorials, etc.
  • Project production: monitoring and supervision by teachers during the completion of projects (year project, final year project)

Assessment procedures

  • Continuous assessment (case studies, simulations, presentations, demonstrations)
  • Project presentations (year project, final year project) before a school jury or a professional jury
  • Written and oral assessments in English
  • Writing and presentation of a professional experience report
  • Part-time internship (3 to 6 months) or work-study contract (professional training or apprenticeship contract)

At the end of the Master’s year, and subject to their results, students are awarded the RNCP level 7 title “Manager in Creative Strategy/Producer”, awarded by ISART Digital. Master’s degree.

Program

PROJECT-BASED TEACHING

Master's

Year 2

Career

Job opportunities

VIDEO GAME

Associate Producer | Producer | Line Producer | LiveOps Producer | Executive Producer | Production Director | Publishing Producer | Video Game Project Manager | Product Owner | Product Manager

3D ANIMATION & VFX

Production Director | Post-Production Producer | VFX Producer | VFX Coordinator | Production Manager | Production Coordinator…

Alumni success

More

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