Admission

A-Levels/High School Diploma & Entrance Exam

Duration

5
Years

Degree

RNCP Level 7 - Master's Degree

Rythm

Cooperative Education
From 2nd year onwards

Campus

paris
  • 47%

    Selection to the admission tests

  • 95%

    Employment rate of the last three promotions

  • 90%

    Students satisfied with the program

Job

Become a 3D Artist / FX Artist

On the basis of a script and in collaboration with the production team, the 3D Animation Supervisor both artistically and technically guides and supervises the creation of a film using 3D techniques.   They supervise all the activities related to completing a project: pre-production, production, post-production, at both the technical and artistic level, to guarantee the smooth running of production and the delivery of the project (with respect to artistic and technical issues).  

Jobs

GG Supervisor - CG Generalist - FX Artist - FX Supervisor - 3D Animator - Environment Artist - Modeling Artist - Sculpting Artist - Lookdev Artist -Lighting Artist - Rigging Artist - Technical Director - Lead Compositor - Motion Designer - Digital Matte Painter - Rotoscoping Artist - Tracking Artist - Color Grading Artist - Previs Artist - Concept Artist - Storyboarder - Art Director

Program

A project-oriented pedagogy

  • Bachelor's year 1
  • bachelor's year 2
  • bachelor's year 3
  • Master's year 1
  • Master's year 2
Full time

TEACHING CONTENT

 

  • General knowledge: of art, styles, architecture | Culture animation, film and video

 

  • Artistic & technical culture: Fundamentals of 3D | Photography | Animation | Lighting and Color

 

  • Active English

 

  • Career Support

Option Animation: | Morphology | Living model | Character design | Character modeling |
Sets decorations | Acting | Storyboard | Editing | Stylized 3D

Option Film 3D: photo-realistic | OPTION FILM 3D photo-realistic | OPTION FILM 3D photo-realistic
Shooting | Editing | Motion graphics | Advanced Photography | Retouching photo | Matte painting | Model of
decor | FX Makeup

Option Video Game: Design | Design and environmental model | Morphology animal and human | Living model |
Character design | Optimized 3D Real time | Level design | Level design skin | Engine integration Creative Development

  • Projects
    development project visual: individual projects & presentations in a group

 

  • Continuation of studies


The first year of the Bachelor's degree (Digital Art) is common to both 3D Cinema and Game Art. At the end of the year, students can join the second year of the Game Art, 3D Cinema (in Paris) or 3D Art (in Montreal) courses.

  • Pedagogical means

Theoretical and practical teaching: lectures, application exercises, practical work, tutorials
Production of projects: monitoring and supervision by teachers during the realization of projects (year project, graduation project)

 

  • Evaluation Methods

Continuous control
Presentation of projects (end-of-year project, end-of-study project) before a school or professional jury

 

 

work-study program

TEACHING CONTENT

 

  • 3D Creation
    Modelling | Textures | Lighting & Rendering | 3D Animation | Rigging |Script | Rendering | 3D Animation | Rigging |Script | Rendering | 3D Animation Setting the Stage | Editing

 

  • 2D Creation

Photo retouching | Motion Design | Morphology | Color

  • General and artistic culture

Design | Layout | Introduction to the digital image | Morphology human and animal

  • Visual development

History of Styles | History of Cinema, Animation and Special Effects

  • Active English
  • Career Support
  • Options to choose from

Advanced Rigging | 2D Animation Digital photography | Character 2D Design | Matte Painting | Concept 2D Set | Shooting | Storyboard | Trucage | Vectorial Drawing

 

  • Projects

Rush 3D
Cinema Week
End Project d'Année
Project of Entry in Alternation

  • Internship / Professional Experience

At least 450 hours over the 2nd and 3rd Years of the program

work-study program

TEACHING CONTENT

  • 3D Creation

3D Sculpture | Nodal textures | Lighting & Rendering | 3D Animation advanced | Organic Rigging | Script | Direction | Editing | Compositing

  • 2D Creation

Preproduction | Preview

  • General and artistic culture

 

  • Active English

 

  • Career Support

 

  • Options to choose from

Procedural Modeling | Modeling of Stylized Character | Morphology realistic | Stylized Morphology | Shooting | 2D Visual Development | Visual Development 2D | Shooting | Visual Development 2D | Visual Development 2D | Visual Development 2D Trucing | 2D Staging | Roto-Animation | 3D Acting

 

  • Joint projects

Time Freeze
Decor
End of Project Bachelor
Presentation of the Experience Professional

  • Specialized projects

Sweded Teaser | Rush Animation

  • Internship / Professional Experience

 

At least 450 hours over the 2nd and 3rd Years of the program

work-study program

TEACHING CONTENT

 

  • 3D Creation

3D Sculpture | Textures | Lighting and Rendering | Character FX (Fabric, Hair) | Advanced Rigging

  • 2D Creation

Development | Staging | Development | Staging | Development Compositing | Calibration

  • General and artistic culture

 

  • Active English

 

  • Career Support

 

  • Options to choose from

Realistic / stylized preproduction | Preproduction Dynamic Simulation | 3D Animation advanced | Turning | 3D Layout

  • Joint projects

3D Environment
Cinema Week
Graduation Project
TOEIC

 

  • Specialized projects

Dynamic Simulation (Particles, Destruction, Explosion) | Rush Animation | Image compositing Filmed  | 3D image compositing | | Shooting | 3D Animation Specialization Project

  • Internship / Professional Experience

At least 900 hours over the 2 years of Master's

work-study program

TEACHING CONTENT

 

  • 3D Creation

3D Modeling & Sculpture | Modeling & Sculpture 3D | Modeling & Sculpture 3D | Sculpture 3D Textures | Rigging | 3D animation | Lighting & Rendering

  • 2D Creation

Compositing | Calibration | Planning | Production Monitoring

  • General and artistic culture

 

  • Active English

 

  • Career Support

 

  • Options to choose from

Dynamic Simulation (Liquids, Crowd) | Dynamic Simulation (Liquids, Crowd) | Dynamic Simulation (Liquids, Crowd) Character FX (Fabric, Hair)

 

  • Joint projects

Graduation Project
Presentation of Professional Experience

  • Specialized projects

Demoreel & Breakdowns
Simulation Dynamics
Specialization Project

  • Internship / Professional Experience

At least 900 hours over the 2 years of Master's

Experience

What the companies say...

ISART Paris

ISART Paris

Professional jury for 3D/FX

showcase

End-of-year projects

3D Cinema - year 1

3D Cinema - year 1

3D Cinema - year 1
3D Cinema - year 1

3D Cinema - year 1

3D Cinema - year 1
3D Cinema - year 1

3D Cinema - year 1

3D Cinema - year 1
3D Cinema - year 1

3D Cinema - year 1

3D Cinema - year 1
3D Cinema - year 2

3D Cinema - year 2

3D Cinema - year 2
3D Cinema - year 2

3D Cinema - year 2

3D Cinema - year 2
3D Cinema - year 2

3D Cinema - year 2

3D Cinema - year 2
3D Cinema - year 2

3D Cinema - year 2

3D Cinema - year 2
3D Cinema - year 3

3D Cinema - year 3

3D Cinema - year 3
3D Cinema - year 3

3D Cinema - year 3

3D Cinema - year 3
3D Cinema - year 3

3D Cinema - year 3

3D Cinema - year 3
3D Cinema - year 3

3D Cinema - year 3

3D Cinema - year 3
3D Cinema - year 3

3D Cinema - year 3

3D Cinema - year 3
3D Cinema - year 4

3D Cinema - year 4

3D Cinema - year 4
3D Cinema - year 4

3D Cinema - year 4

3D Cinema - year 4
3D Cinema - year 4

3D Cinema - year 4

3D Cinema - year 4
3D Cinema - year 4

3D Cinema - year 4

3D Cinema - year 4

Tuition & Fees

INTERESTED IN THIS DEGREE PROGRAM?

All programs

Europeans students

12 000€ / year

Registration fee

Europeans students

450€ / year

Admissions

Apply now!

Test dates

Paris

from 01 to 05 march 2021