
3D/FX Cinema
Create 3D animation films and special effects
Admission
Duration
Degree
Rythm
Campus
paris montreal-
47%
Selection in the Admissions Test
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89%
Employment rate of last three graduate classes
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85%
Alumni satisfied with their course (2020/2021/2022 years)
Training
Become a 3D Artist / FX Artist
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How do i become a 3D Artist / FX Artist ?
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What employment opportinities are open to me ?
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Entry requirements
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What are the objectives of this 3D training ?
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What skills will i acquire on the course ?
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How am i taught ?
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How am i assessed ?
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Is this a work-study program ?
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What qualification will i get
Program taught in French
ISART's 3D training is composed of core subjects and a choice of 3D Animation or Special Effects options. Students can also follow a hybrid 3D course between Animation and Special Effects.
Throughout their studies they acquire the skills needed to work in the animation and special effects industry, mastering the methods used in the studio, from pre-production to post-production.
The Bachelor's degree is structured around the fundamentals of 2D and 3D, universe creation, character animation, photography, shooting and editing. The students realize several productions (individually or in groups) using different 3D image processing tools.
In a setting similar to a film studio, Master's students produce their end of studies film project while perfecting the necessary skills to rig, animate and compose the elements of a 3D film project.
This 3D training prepares students for various roles in 3D animation and special effects:
CG Supervisor | CG Generalist | FX Artist | FX Supervisor | 3D Animator | Environment Artist | Modeling Artist | Sculpting Artist | Lookdev Artist | Lighting Artist | Rigging Artist | Technical Director | Lead Compositor | Motion Designer | Digital Matte Painter | Rotoscoping Artist | Tracking Artist | Color Grading Artist | Previs Artist | Concept Artist | Storyboarder | Art Director | Chara Designer
Candidates must have the French baccalaureate (or high school diploma) and pass the school admissions test. The admissions test consists of an interview and presentation of a portfolio
All details are given in the Admissions Guide.
Acquire the graphic and managerial skills related to the production of a 3D film to work in the industry of animated film and special effects for cinema and audiovisual:
- To have an artistic and videogame culture
- 2D and 3D creations, creation of universes, character animation, photography, shooting, editing,
- Know how to communicate, organize and work in a team
- Be able to master the work methods used in the studio from pre-production to post-production
- Carry out benchmarking of the industry and productions in 3D Cinema
- Artistically supervise the development phase of a project in 3D Cinema
- Manage and artistically direct the pre-production phase of a project in 3D Cinema
- Manage and artistically direct the production phase of a 3D Cinema project
- Theoretical and practical teaching: lectures, application exercises, practical work, tutorials
- Production of projects: monitoring and supervision by teachers during the realization of projects (end of year project, final major project)
The school has set up a fair and objective evaluation system:
- Continuous Assessment (case studies, role-playing, presentations, demonstrations)
- Project presentations (end of year project, final major project) in front of a school or professional jury
- Written and oral evaluations in English
- Professional experience report and presentation
The 3D/FX course includes periods of work experience in companies, to develop students' employability right from the start of their studies.
- Bachelor 2nd year: a summer internship
- Bachelor 3rd year: 3-month internship (Feb/April)
- Master's degree: 26 weeks minimum over the two years (internship, work experience contract or apprenticeship)
The RNCP Level 7 title "Expert in digital design, 3D animation and special effects" is delivered at the end of the studies, based on the results obtained.
This Master's Degree validates the acquisition of business skills (hard skills), social skills (soft skills) and professional integration.
Program
A project-oriented pedagogy
Experience
What the companies say...