Veuillez accepter les cookies de Youtube pour afficher la vidéo.

Veuillez accepter les cookies de Vimeo pour afficher la vidéo.

Game Design & Programming

Game Design & Programming

Design and develop video games

Admission

High School Diploma + Entrance Exam

Duration

5
Years

Diplôma

Level 7 RNCP - Master's Degree

Rythm

Cooperative Education
From 2nd year onwards

Campus

paris
  • icon 65%

    Selection in the Admissions Test

  • icon_business_work 95%

    Employment rate of last three graduate classes

  • icon 94%

    Students satisfied with their course (2020/2021 years)

Training

Become a Gameplay Programmer

  • What training should I take to become a Gameplay Programmer?

  • What video game professions does the Game Design & Programming course prepare you for?

  • Entry requirements?

  • What are the objectives?

  • What are the skills acquired?

  • How am i taught ?

  • How am i assessed ?

  • Is this a work-study program ?

  • What qualification will i get ?

The Bachelor Game Design & Programming is aimed at video game enthusiasts who wish to develop skills in gameplay programming (prototyping, development of 2D/3D multi-platform games: PC, web, mobile and consoles).

During the Game Design & Programming Master's program, students learn about low-level programming languages and discover entrepreneurship. The inter-curricular video game project allows them to put into practice all the skills they have acquired in the context of an organized production.

The learning of game design (definition of gameplay, level design, signs & feedback, juiciness) brought by the training allows an increased finesse in the choices of settings and finishes.

At the end of their studies, students can join a development studio or try their hand at independent games.

This video game training course prepares students for various professions in different industries:

Video Game Designer | Gameplay Developer | Game Designer | Level Designer | Narrative Designer | UX Designer | Economic Designer

To enter the first year of the Game Design & Programming program, candidates must have a high school diploma and pass the eligibility tests: interview and written tests.

The presentation of a portfolio is optional but strongly recommended.

Acquire the design and programming skills related to the production of a video game:

 

  • Master gameplay programming: prototyping, development of 2D/3D multi-platform games (PC, web, mobile and consoles)
  • Master the fundamentals of game design, level design, UI/UX, data analysis
  • Know how to communicate, organize and work in a team
  • Be responsible for the programming of the gameplay, the juiciness and the interface
  • Ensure the implementation of the user experience and game feel
  • Development of a video game concept
  • Design of the game's constituent elements
  • Scripting of the video game
  • Development of the level design (game structure and player progression)
  • Quality control
  • Participation in the elaboration of the promotional elements of the game
  • Project management for the design of a game
  • Theoretical and practical teaching: lectures, application exercises, practical work, tutorials
  • Production of projects: follow-up and supervision by teachers during the realization of projects (year project, end of studies project)

The video game school has set up a fair and objective evaluation system:

 

  • Continuous assessment (case studies, simulations, presentations, demonstrations)
  • Project presentations (year-long project, end-of-study project) before a school jury or a professional jury
  • Written and oral evaluations in English
  • Writing and presentation of a professional experience report

The first year of the course is full-time to prepare serenely for the entry into the work-study program. From the second year, students must develop their professional experience in a company through internships, short contracts...:

  • 13 weeks minimum: 2nd and 3rd years of the Bachelor's degree course
  • 26 weeks minimu : 2 years of the Master's degree course

 

The RNCP Level 7 title "Game Designer" is delivered at the end of the studies, based on the results obtained.

This Master's Degree validates the acquisition of business skills (hard skills), social skills (soft skills) and professional integration.

Programme

Une pédagogie axée projets

  • Bachelor's Year 1
  • Bachelor's Year 2
  • Bachelor's Year 3
  • Master's Year 1
  • Master's Year 2
Full time

Teaching Content

 

  • Programming

Programming Basics | Object Oriented Programming Fundamentals | 2D Programming | Gameplay Programming | Prototyping  

 

  • Design

Fundamentals of Game Design and Level Design | Juiciness | Introduction to UX | History and Theory of Games | Practice of Creativity

 

  • Science and Technology

2D Mathematics | Godot Engine | High Level Programming (C#)

 

  • Active English

  • Career support
  • Projects

Shoot Them Up
Puzzle Game 2D
One Button Game

Citizenchip project

 

work-study program

TEACHING CONTENT

 

  • Programming

Advanced Object Oriented Programming | Design Patterns | 3D Programming

 

  • Design

Game design | Level design | Game feel | Juiciness | Introduction to Video Game Business Models | UX | History and Theory of Video Games | Creative Practice

 

  • Sciences and technology

3D Mathematics | Introduction to 3D | Unity | High Level Programming(C#)

 

  • Active English

 

  • Career support
  • Projects

Platformer
Puzzle Game 3D
Free-to-play 
Project of entry in Alternation

  • Internship/ Professional Experience 

At least 13 weeks over the 2nd and 3rd years of the program

work-study program

TEACHING CONTENT

 

  • Programming

Introduction to low level programming| Design patterns 

  • Design

Game design | Narrative design | Level design | Data analysis | UX | Game feel | Juiciness | Game history and theory | Creativity practice

 

  • Sciences and technology

3D Mathematics | Unity | Unreal Engine | Nintendo Switch & PS4 Development | High Level Programming (C#) | Low Level Programming (C++) | Visual Scripting (Blueprint)

 

  • Active English
  • Career support
  • Projects

RPG
Action-Narrative Game
Console Development
End of Bachelor project
Professional experience project
Game Week

  • Internship/ Professional Experience 

At least 13 weeks over the 2nd and 3rd years of the program

work-study program

TEACHING CONTENT

 

  • Programming

Improvement in C++ programming and Unreal

 

  • Sciences and technology

Unity | Unreal Engine | Low Level Programming (C++)

 

  • Introduction to entrepreneurship

Contract Law | Employment Law | Publication | Aid and Funding

 

  • Active English
  • Career support
  • Projects

Professional Specialization Project
Virtual Reality
Inter-curricular Video Game Project
TOEIC exam: international English test 

 

  • Internship/ Professional Experience 

At least 26 weeks over the two years of master's

work-study program

TEACHING CONTENT

 

  • Programming

Prototyping | Advanced Programming | Data Oriented Programming | Optimization

 

  • Design

UX | User Research | Conception, development and level design of specific games | Game theory

 

  • Entrepreneurship

Help to create a company | Launch of its first game

  • Spezialisation (with the Mastère 2 Game Design) :

Narrative Design
Improvement in Environmental Narrative | IP 360

 

OR

 

Product Management
Live Ops | Data Analytics | Improvement in Rational Game Design and Level Design

  • Project

Professional presentation

  • Internship/ Professional Experience 

At least 26 weeks over the two years of master's

Expérience

What the students and companies say

Game Story

Game Story

Baptiste FALVET, Game Designer & Programmer sur "Impulsers"

Game Story

Game Story

Ugo Rosini, Game Designer & Programmer sur "Skybolt Zack"

ISART Paris

ISART Paris

Jury Professionnels Jeu Vidéo

Game Story

Game Story

Camille Richard, Game Designer & Programmer sur "Planet's revenge" & Créateur d'entreprise