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Game Design & Programming

Game Design & Programming

Design and develop video games

Admission

High School Diploma + Entrance Exam

Duration

5
Years

Diplôma

Level 7 RNCP - Master's Degree

Rythm

Full Time
then Cooperative education in Master's

Campus

paris
  • icon 65%

    Selection in the Admissions Test

  • icon_business_work 91%

    Employment rate of last three graduate classes

  • icon 95%

    Alumni satisfied with their course (2020/2021/2022 years)

Training

Become a Gameplay Programmer

  • What training should I take to become a Gameplay Programmer?

  • What video game professions does the Game Design & Programming course prepare you for?

  • Entry requirements?

  • What are the objectives?

  • What are the skills acquired?

  • How am I taught ?

  • How am I assessed ?

  • Is this a work-study program ?

  • What qualification will I get ?

Program taught in French

The Bachelor Game Design & Programming is aimed at video game enthusiasts who wish to develop skills in gameplay programming (prototyping, development of 2D/3D multi-platform games: PC, web, mobile and consoles).

During the Game Design & Programming Master's program, students learn about low-level programming languages and discover entrepreneurship. The inter-curricular video game project allows them to put into practice all the skills they have acquired in the context of an organized production.

The learning of game design (definition of gameplay, level design, signs & feedback, juiciness) brought by the training allows an increased finesse in the choices of settings and finishes.

At the end of their studies, students can join a development studio or try their hand at independent games.

This video game training course prepares students for various professions in different industries:

Gameplay Developer | Game Designer | Level Designer | Narrative Designer | UX Designer | Economic Designer

To enter the first year of the Game Design & Programming program, candidates must have a high school diploma and pass the eligibility interview.

The presentation of a portfolio is optional but strongly recommended.

Acquire the design and programming skills related to the production of a video game:

 

  • Master gameplay programming: prototyping, development of 2D/3D multi-platform games (PC, web, mobile and consoles)
  • Master the fundamentals of game design, level design, UI/UX, data analysis
  • Know how to communicate, organize and work in a team
  • Be responsible for the programming of the gameplay, the juiciness and the interface
  • Ensure the implementation of the user experience and game feel
  • Defining the creative strategy for a video game project
  • Designing and prototyping a video game project
  • Produce and manage the creative development of a video game
  • Managing creative teams on a video game project
  • Theoretical and practical teaching: lectures, application exercises, practical work, tutorials
  • Production of projects: follow-up and supervision by teachers during the realization of projects (year project, end of studies project)

The video game school has set up a fair and objective evaluation system:

 

  • Continuous assessment (case studies, simulations, presentations, demonstrations)
  • Project presentations (year-long project, end-of-study project) before a school jury or a professional jury
  • Written and oral evaluations in English
  • Writing and presentation of a professional experience report

The Game Design & Programming course includes periods of work experience in companies, to develop students' employability right from the start of their studies.

  • Bachelor 2nd year: a summer internship
  • Bachelor 3rd year: 3-month internship (Feb/April)
  • Master's degree: 26 weeks minimum over the two years (internship, work experience contract or apprenticeship)

The RNCP Level 7 title "Game Designer" is delivered at the end of the studies, based on the results obtained.

This Master's Degree validates the acquisition of business skills (hard skills), social skills (soft skills) and professional integration.

Programme

Une pédagogie axée projets

  • Bachelor's Year 1
  • Bachelor's Year 2
  • Bachelor's Year 3
  • Master's Year 1
  • Master's Year 2
Full time

Teaching Content

Program taught in French

  • Programming

Programming Basics | Object Oriented Programming Fundamentals | 2D Programming | Gameplay Programming | Prototyping  

 

  • Design

Fundamentals of Game Design and Level Design | Juiciness | Introduction to UX | History and Theory of Games | Practice of Creativity

 

  • Science and Technology

2D Mathematics | Godot Engine | High Level Programming (C#)

 

  • Active English

  • Career support
  • Projects

Shoot Them Up
Puzzle Game 2D
One Button Game

Citizenchip project

 

full time

TEACHING CONTENT

Program taught in French

  • Programming

Advanced Object Oriented Programming | Design Patterns | 3D Programming

 

  • Design

Game design | Level design | Game feel | Juiciness | Introduction to Video Game Business Models | UX | History and Theory of Video Games | Creative Practice

 

  • Sciences and technology

3D Mathematics | Introduction to 3D | Unity | High Level Programming(C#)

 

  • Active English

 

  • Career support
  • Projects

Platformer
Puzzle Game 3D
Free-to-play 

  • Internship/ Professional Experience 

2-month internship (summer)

full time

TEACHING CONTENT

Program taught in French

  • Programming

Introduction to low level programming| Design patterns 

  • Design

Game design | Narrative design | Level design | Data analysis | UX | Game feel | Juiciness | Game history and theory | Creativity practice

 

  • Sciences and technology

3D Mathematics | Unity | Unreal Engine | Nintendo Switch & PS5 Development | High Level Programming (C#) | Low Level Programming (C++) | Visual Scripting (Blueprint)

 

  • Active English
  • Career support
  • Projects

RPG
Action-Narrative Game
Console Development
End of Bachelor project
Professional experience project
Game Week

  • Internship/ Professional Experience 

3-month internship (Feb/April)

work-study program

TEACHING CONTENT

Program taught in French

  • Programming

Improvement in C++ programming and Unreal

 

  • Sciences and technology

Unity | Unreal Engine | Low Level Programming (C++)

 

  • Introduction to entrepreneurship

Contract Law | Employment Law | Publication | Aid and Funding

 

  • Active English
  • Career support
  • Projects

Professional Specialization Project
Virtual Reality
Inter-curricular Video Game Project
TOEIC exam: international English test 

 

  • Internship/ Professional Experience 

At least 26 weeks over the two years of master's

work-study program

TEACHING CONTENT

Program taught in French

  • Programming

Prototyping | Advanced Programming | Data Oriented Programming | Optimization

 

  • Design

UX | User Research | Conception, development and level design of specific games | Game theory

 

  • Entrepreneurship

Help to create a company | Launch of its first game

  • SPECIALIZATION (with the 2d year Master's
    Game Design):

Major options

AI | Economic Game Design/Data

Minor options

Narrative Design | Serious Game/Gamification/Game Impact | Business Creation

  • Project

Professional presentation

  • Internship/ Professional Experience 

At least 26 weeks over the two years of master's

Experience

What the students and companies say

Game Story

Game Story

Baptiste FALVET, Game Designer & Programmer sur "Impulsers"

Game Story

Game Story

Ugo Rosini, Game Designer & Programmer sur "Skybolt Zack"

ISART Paris

ISART Paris

Jury Professionnels Jeu Vidéo

Game Story

Game Story

Camille Richard, Game Designer & Programmer sur "Planet's revenge" & Créateur d'entreprise