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Game Design

Game Design

Master the design of a video game

Admission

High School Diploma + Entrance Exam

Duration

5
Years

Degree

Level 7 RNCP - Master's Degree

Rythm

Full Time
then Cooperative education in Master's

Campus

paris montreal
  • icon 33%

    Selection in the Admissions Test

  • icon_business_work 93%

    Employment rate of last three graduate classes

  • icon 88%

    Alumni satisfied with their course (2020/2021/2022 years)

Training

Become a Game Designer

  • How do i become a game designer ?

  • What employment opportinities are open to me ?

  • Entry requirements

  • What are the objectives of the game designer training ?

  • What skills will i acquire on the course ?

  • How am i taught ?

  • How am i assessed ?

  • Is this a work-study program ?

  • What qualification will i get ?

Program taught in French

During the three-year Bachelor's program, students learn the fundamentals of game design and develop a solid videogame culture. They learn to communicate and formalize game concepts and mechanics, developing their writing and organizational skills.

The courses and masterclasses offered during the Master's program focus on cutting-edge topics in game and level design. Students create original, high-quality games in collaboration with the school's video game programs.

These projects enable them to confront a context similar to that of the industry, while enjoying considerable creative freedom.

This video game training specialized in Game Design prepares students for various roles in the industry:

Game Designer | Level Designer | Lead Game Designer | Narrative Designer | UX Designer | Economic Designer

To be accepted into our video game school and on to the Game Design degree course, candidates must have a high school diploma (or equivalent) and pass the admissions test.

The admissions test includes a digital portfolio and an interview.

All details are given in the Admissions Guide.

Acquire the design and management skills needed to produce a video game:

  • Master the fundamentals of game design, have a solid understanding of video games, and be able to formalize game concepts and mechanics.
  • Communication, organization and writing skills
  • Be able to invent, formalize and prototype interactive game mechanics adapted to the needs of the target audience.
  • Defining the creative strategy for a video game project
  • Designing and prototyping a video game project
  • Produce and manage the creative development of a video game
  • Managing creative teams on a video game project
  • Theoretical and practical teaching: lectures, application exercises, practical work, tutorials
  • Production of projects: monitoring and supervision by teachers during the realization of projects (end of year project, final major project)
  • Continuous Assessment (case studies, role-playing, presentations, demonstrations)
  • Project presentations (end of year project, final major project) in front of a school or professional jury
  • Written and oral evaluations in English
  • Professional experience report and presentation

The Game Design course includes periods of work experience in companies, to develop students' employability right from the start of their studies.

  • Bachelor 2nd year: a summer internship
  • Bachelor 3rd year: 3-month internship (Feb/April)
  • Master's degree: 26 weeks minimum over the two years (internship, work experience contract or apprenticeship)

The RNCP Level 7 title "Game Designer" is delivered at the end of the studies, based on the results obtained.

This Master's Degree validates the acquisition of business skills (hard skills), social skills (soft skills), professional integration and the level of English.

Program

A project-oriented pedagogy

  • Bachelor's Year 1
  • Bachelor's Year 2
  • Bachelor's Year 3
  • Master's Year 1
  • Master's Year 2
Full time

EDUCATIONAL CONTENT

Program taught in French

  • Design: Fundamentals

Method Design (Introduction to 3Cs / Signs and Feedback) | System Design (Core Gameplay loops / Metagame) | Initiation to Game Design (Paper Design) | 2D Level Design | Interaction grammar | Pitching exercises

 

  • Design: Advanced concepts 

Eco GD (Balancing / Statistics / Progression system) | UX Design | 2D level designs patterns | Ergonomy | Wireframe | Rational Design | GD Analytics | Game theory

 

  • Analysis

QA

 

  • Programming

Programming basics (Visual Scripting) | Prototyping | Exploring Tool Modeling | Excel

 

  • Game Culture

 

  • Active English

 

  • Career Support
  • Projects

One Button Game
2.5D Action Project
Board game
Citizenchip project

 

full time

EDUCATIONAL CONTENT

Program taught in French

  • Design

Method Design (3Cs 3D & Mobile / Combat System) | Economic Game Design | Random systems | First-time User Experience | Game balance design | Wireframe | Sound list | Narrative Design | 3D Level Design Patterns | Game design document | Data analysis | Putting creativity into practice 

 

  • Programming

Unity Engine Scripting | Excel training

 

  • Game Culture

 

  • Active English

 

  • Carrer Support
  • Projects

3D Brawler
R&D 
Free-to-play

  • Internship / Professional Experience

2-month internship (summer)

full time

EDUCATIONAL CONTENT

Program taught in French

  • Design

Method Design (3Cs VR & Open World / System Design for RPGs) | Economic Game Design | Analysis of Free-to-play programming models | Virtual Reality | Narrative design | 3D Level Design Patterns | Open world | Data analysis | Level Layout | Putting creativity into practice | Paper Design

 

  • Game culture

 

  • Programming

Unreal Engine Visual Scripting (Blueprint) | Excel

 

  • Active English

 

  • Career Support
  • Projects

Work experience project
Virtual Reality Project
End of bachelor project (RPG)
Game week

  • Internship / Professional Experience

3-month internship (Feb/April)

work-study program

EDUCATIONAL CONTENT

Program taught in French

  • Design

Coordination of Graduation Project playtests | Level Design | Localisation | Game Studies |  Communication | System Design | Alternative Games Specialization

 

  • Game culture

 

  • Active English

 

  • Career Support
  • Projects

Presentation of professional experience
Interdisciplinary Graduation Project
Adaptation of existing game
TOEIC exam: international test of professional English

 

  • Internship / Professional Experience

At least 26 weeks over the 2 years of Master's

work-study program

EDUCATIONAL CONTENT

Program taught in French

  • Design

UI-UX | User research | Juiciness | Design, development and level design of specific games | Game theory | Psycho-sociological studies applied to games

  • Entrepreneurship

Help to create a company | Launching your first game

  • Programming

Prototyping | C# programming

 

 

  • Project

Professional experience project

  • SPECIALIZATION (with the 2d year Master's
    Game Design & Programming):

Major options

AI | Economic Game Design/Data

Minor options

Narrative Design | Serious Game/Gamification/Game Impact | Business Creation

  • Internship / Professional Experience

At least 26 weeks over the 2 years of Master's

Experience

What the companies say...

Evelyn FREDERICKSEN - BLIZZARD ENTERTAINMENT

Evelyn FREDERICKSEN - BLIZZARD ENTERTAINMENT

Historian & Creative Developer on World of Warcraft

ISART Montreal

ISART Montreal

Professional jury

ISART Paris

ISART Paris

Jury de professionnels in video games