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Admission

High School Diploma + Entrance Exam

Duration

4
Years

Degree

Level 7 RNCP + AEC - Master's Degree

Rythm

Cooperative Education
Work-study from 2nd year onwards

Campus

paris montreal
  • icon 33%

    Selection in the Admissions Test

  • icon_business_work 90%

    Employment rate of last three graduate classes

  • icon 86%

    Students satisfied with their course (2020/2021 years)

Training

BECOME A GAME DESIGNER

HOW DO I BECOME A GAME DESIGNER?

ISART's Game Design degree course gives students the skills needed to enter the video game industry. In the Bachelor's program students discover the fundamentals of Game Design and develop a solid videogame culture.
They learn to communicate and formalize game concepts and mechanics. The lectures and masterclasses of the Master's program focus on specialized subjects. Students create original, high-quality games in multidisciplinary teams.
They work as they would in the industry, while enjoying a great deal of creative freedom.   The final year of the Master's program gives students deeper knowledge of Level Design, Game Theory and Prototyping so as to specialize in Narrative Design or Product Management.

WHAT EMPLOYMENT OPPORTUNITIES ARE OPEN TO ME?

This video game training specialized in Game Design prepares students for various roles in the industry: Game Designer | Level Designer | Lead Game Designer | Narrative Designer | UX Designer | Economic Designer

ENTRY REQUIREMENTS

Admission to the first year of the Game Design program is conditional on passing the French baccalaureate (or equivalent), as well as the admissions test: interview, presentation of a portfolio and written tests.
All details are given in the Admissions Guide.

WHAT ARE THE OBJECTIVES OF THE GAME DESIGNER TRAINING?

  • Acquire the design skills related to the production of a video game: master the fundamentals of Game Design, have a videogame culture, be able to formalize concepts and game mechanics
  • the managerial skills related to the production of a video game: know how to communicate, organize and write
  • Be able to invent, formalize and prototype interactive game mechanics adapted to what the target audience is looking for

WHAT SKILLS WILL I ACQUIRE ON THE COURSE?

  • Development of a video game concept
  • Design of the game's components
  • Video game scripting
  • Development of the level design (game structure and player progression)
  • Quality control
  • Participation in the development of promotional elements of the game
  • Game design project management

HOW AM I TAUGHT?

  • Theoretical and practical teaching: lectures, application exercises, practical work, tutorials
  • Production of projects: monitoring and supervision by teachers during the realization of projects (end of year project, final major project)

HOW AM I ASSESSED?

  • Continuous Assessment (case studies, role-playing, presentations, demonstrations)
  • Project presentations (end of year project, final major project) in front of a school or professional jury
  • Written and oral evaluations in English
  • Professional experience report and presentation

IS THIS A WORK-STUDY PROGRAMME?

The first year of the Game Design training is full-time to prepare serenely for the entry into the work-study program. From the second year, students must develop their professional experience in a company through internships, short contracts...

WHAT QUALIFICATION WILL I GET?

The RNCP Level 7 title "Game Designer" is delivered at the end of the studies, based on the results obtained.  This Master's Degree validates the acquisition of business skills (hard skills), social skills (soft skills), professional integration and the level of English.

Program

A project-oriented pedagogy

  • Bachelor's Year 1
  • Bachelor's Year 2
  • Bachelor's Year 3
  • Master's Year 1
Full time

EDUCATIONAL CONTENT

 

  • Design: Fundamentals

Method Design (Introduction to 3Cs / Signs and Feedback) | System Design (Core Gameplay loops / Metagame) | Initiation to Game Design (Paper Design) | 2D Level Design | Interaction grammar | Pitching exercises

 

  • Design: Advanced concepts 

Eco GD (Balancing / Statistics / Progression system) | UX Design | Heads-up display | Game Pillars document | 2D level designs patterns | Ergonomy | Wireframe | Rational Design | GD Analytics | Game theory

 

  • Analysis

QA

 

  • Programming

Programming basics (Scripting Unity) | Prototyping | Exploring Tool Modeling

 

  • Game Culture

 

  • Active English

 

  • Career Support
  • Projects

Board game
One Button Game
2.5D Action Project
Card game
Vehicle controller Project
Citizenchip project

 

work-study program

EDUCATIONAL CONTENT

 

  • Design

Method Design (3Cs 3D & Mobile / Combat System)| Economic Game Design | Random systems | First-time User Experience | Game balance design | Wireframe | Sound list | Narrative Design | 3D Level Design Patterns | Game design document | Data analysis | Putting creativity into practice | Paper Design

 

  • Programming

Unreal Engine Scripting | Excel training

 

  • Game Culture

 

  • Active English

 

  • Carrer Support
  • Projects

3D Brawler
R&D (Makey Makey)
Free-to-play
Projext of entry in alternation
Board Game
3D Escape Project

  • Internship / Professional Experience

13 weeks minimum to be completed in the 2nd and 3rd years of the course

work-study program

EDUCATIONAL CONTENT

 

  • Design

Method Design (3Cs VR & Open World / System Design for RPGs) | Economic Game Design | Analysis of Free-to-play programming models | Virtual Reality | Narrative design | 3D Level Design Patterns | Open world | Data analysis | Level Layout | Putting creativity into practice | Paper Design

 

  • Game culture

Game History | Video Game History | Video Game News Watch

 

  • Programming

Unreal Engine Scripting | Excel

 

  • Active English

 

  • Career Support
  • Projects

Work experience project
Adaptation of existing game
Turn-based RPG
Virtual Reality
End of bachelor project
Game week

  • Internship / Professional Experience

13 weeks minimum to be achieved in the 2nd and 3rd years of the program

work-study program

EDUCATIONAL CONTENT

 

  • Design

Coordination of Graduation Project playtests | Level Design | Environmental storytelling | Game Studies |  Communication | AI | System Design | Alternative Games Specialization

 

  • Game culture

 

  • Active English

 

  • Career Support
  • Projects

Presentation of professional experience
Interdisciplinary Graduation Project
Presentation to a jury of professionals
Adaptation of existing game
TOEIC exam: international test of professional English

 

  • Internship / Professional Experience

At least 13 weeks over the year

Experience

What the companies say...

Evelyn FREDERICKSEN - BLIZZARD ENTERTAINMENT

Evelyn FREDERICKSEN - BLIZZARD ENTERTAINMENT

Historian & Creative Developer on World of Warcraft

ISART Montreal

ISART Montreal

Professional jury

ISART Paris

ISART Paris

Jury de professionnels in video games

Showcase

End-of-year projects

Game Design - Year 1

Game Design - Year 1

Game Design - Year 1
Game Design - Year 1

Game Design - Year 1

Game Design - Year 1
Game Design - Year 1

Game Design - Year 1

Game Design - Year 1
Game Design - Year 2

Game Design - Year 2

Game Design - Year 2
Game Design - Year 3

Game Design - Year 3

Game Design - Year 3
Game Design - Year 3

Game Design - Year 3

Game Design - Year 3
Game Design - Year 3

Game Design - Year 3

Game Design - Year 3
Game Design - Year 4

Game Design - Year 4

Game Design - Year 4
Game Design - Year 4

Game Design - Year 4

Game Design - Year 4
Game Design - Year 4

Game Design - Year 4

Game Design - Year 4

Tuition & Fees

Interested in this degree program?

Paris

All programs

Europeans students

12 000€ / year

Registration fee

Europeans students

450€ / year

Montreal

All programs

Canadians & europeans students

$CA 23 000/year

Registration fee

Canadians & europeans students

$CA 250 /year

Admission

Apply now!

Test dates

Paris

February 28 - March 04, 2022

Montréal

May 26th, June 16th, July 07th 2022