EDUCATIONAL MISSION

Reveal the uniqueness of each individual in a collaborative, creative, technological and deeply human environment

+23 years

pedagogical expertise

94%

of graduates satisfied with their training

100%

professors from the industry

Transmission

Knowledge

ISART Digital trains future professionals by providing them with the skills and methodology they need to succeed in video games, 3D-VFX animation and other innovative industries such as healthcare, automotive, aeronautics…

Pedagogical support encourages a high degree of creative freedom and helps students to make informed decisions, which are essential if they are to evolve in constantly changing environments.

HARD SKILLS

ISART’s pedagogy offers cutting-edge training aligned with the expectations and demands of the professional world.

Students are gradually guided towards business expertise: they acquire concrete, specific skills through interactive lectures, practical work, projects, presentations, masterclasses led by industry experts, in-company experience…

3D fundamentals, production stages (from pre-production to post-production), universe creation, 2D and 3D design, modeling, textures, lighting and rendering, animation, rigging, scripting, staging, editing, photo retouching, color, compositing, sculpting, FX, mastering industry software…

Method design (3C, 3D, mobile, VR, open world, RPG, combat system), pratique de la créativité, system design, level design, ergonomie, wireframe, game design analytics, bases de programmation, C#, economic game design, analyse des codes free-to-play, game balance design, narrative design, sound list, réalité virtuelle, coordination playtests, localisation, game studies, system design, UI-UX, prototypage…

Gameplay programming (prototyping, multi-platform 2D/3D game development: PC, mobiles, consoles), 2D and 3D programming, object/data-oriented programming, C++, C#, Unreal Engine, Unity programming, optimization, UX, game design, sings and feedback, juiciness, level design, game feel, visual scripting, user research, advanced programming, specific game design/development/level design…

Low- and high-level programming in C, C++, C#, architecture and software design, game engines (Unity, Unreal Engine), introductory game design, parallel programming, 3D animation techniques, debugging – profiling (CPU, GPU), blueprint, networks, R&D, AI techniques, algorithms, physics engine, assembler, devops, Vulkan lighting and shading techniques…

Writing and orchestration, art direction, mixing, technical tools for creating music and sound effects (sfx, sound effects, voices, ambiences…), integration into game engines (Unity, Unreal Engine, FMOD, Wwise), editing software, protools, programming, postproduction, organology, MAO, interactive music…

Mastering the production chain (from initial idea to commercialization), concept, pre-production, production, debugging, data, marketing, communication, monetization, financing, agile methods, management, legal, strategy, project management, CSR, business intelligence, market analysis…

SOFT SKILLS

The acquisition of social skills is also at the heart of ISART’s teaching. Students are trained to develop self-confidence, take initiative and integrate successfully into production teams.

They are trained to lead a project alone or with others, to work as part of a team, to manage their time/workload/stress, to communicate in French and English, to meet deadlines…

These skills are highly prized by recruiters. Once mastered, they play a major role in the student’s long-term professional success.

OPEN-MINDEDNESS

ISART cultivates openness to others and prepares students to take an active and enlightened part in society and industry. The school encourages students to integrate environmental, social and societal issues into their creative thinking.

To foster this spirit, the school has set up the Human and Citizen Path, which is compulsory in 1st year. Each student takes part in masterclasses and workshops, and must commit to a civic project of his or her choice.

The students regularly choose to deal with a subject that touches them to raise public awareness through their video game or 3D-VFX film productions.

For example, the “Palaka” game concept was designed by Montreal students in collaboration with Reflector studio to be accessible to people with autism spectrum disorders.

In addition, during the annual Cine Week and Game Week, students work on societal issues such as “All differents?”, “Make a better world”, “10 billion consumers” and “The dangers of information”.

Game Week

Thème “Un pour tous & Tous pour un”

Reflector x ISART Digital

Lorekheim : Rise of a Fallen World

Ciné Week

Thème « 10 milliards de consommateurs »



Game Week

Thème “Un pour tous & Tous pour un”

Reflector x ISART Digital

Lorekheim : Rise of a Fallen World

Ciné Week

Thème « 10 milliards de consommateurs »

CROSS-DISCIPLINARY COURSES

ISART cultivates openness to others and prepares students to take an active and enlightened part in society and industry. The school encourages students to integrate environmental, social and societal issues into their creative thinking.

To foster this spirit, the school has set up the Human and Citizen Path, which is compulsory in 1st year. Each student takes part in masterclasses and workshops, and must commit to a civic project of his or her choice.

Project & Management



This module includes :

This module includes :

In a global industry, fluency in English is essential. Strong language skills expand professional opportunities.

English courses are taught by native English-speaking teachers from Australia, Great Britain and the USA. Students take the TOEIC exam with the aim of achieving a B2 level.

This module includes :

This module includes :

In a global industry, fluency in English is essential. Strong language skills expand professional opportunities.

English courses are taught by native English-speaking teachers from Australia, Great Britain and the USA. Students take the TOEIC exam with the aim of achieving a B2 level.