LIST OF PUBLICATIONS

Nationals & Internationals

r&d lab

International peer-reviewed conferences

2025:

  • R. Ortiz, I. Kubrushko, A. Rodet, A Berdat, J. Barbera, L. Hernández, A. Lebacquer, L. Yang, A. Laval, M. Addoum,  “Video Games: Innovative tools for Communication and Media Trust”, Cumulus Conference, Nantes 2025, Poster Abstract

2024:

  • A. Hufschmitt, S. Cardon, J. Borel, F. Wolf and M. Addoum, Adaptive Audio to Player Actions and Gameplay: a New Video Game2024 IEEE Conference on Games (CoG), Milan, Italy, 2024, pp. 1-2, doi: 10.1109/CoG60054.2024.10645554.

2023:

 
 
  • Gaspard de Batz de Trenquelleon, Ahmed Choukarah, Milo Roucairol, Maël Addoum, and Tristan Cazenave. 2023. Procedural Generation of Rush Hour Levels. In Computers and Games: International Conference, CG 2022, Virtual Event, November 22–24, 2022, Springer-Verlag, Berlin, Heidelberg, 181–190. https://doi.org/10.1007/978-3-031-34017-8_15 
 
  • M. Addoum, A. Gros, L. Jacob, Y. Bourquin and P. Robert, “Ludo-pedagogical Module for Emotion Regulation of Undergraduate Students,” 2023 IEEE Conference on Games (CoG), Boston, MA, USA, 2023, pp. 1-2, doi: 10.1109/CoG57401.2023.10333180

2022:

  • M. Addoum et al., “An Interactive Module for Learning and Evaluating the Basic Rules in Health Consultations,2022 IEEE Conference on Games (CoG), Beijing, China, 2022, pp. 532-535, doi: 10.1109/CoG51982.2022.9893586.
 
  • M. Addoum et al., “An Inclusive Video Game For Players With Autism Spectrum Disorders,” 2022 Nicograph International (NicoInt), Tokyo, Japan, 2022, pp. 91-91, doi: 10.1109/NicoInt55861.2022.00027.
 
  • A. Berthault, C. Richard, M. Anthoine, F. Wolf and M. Addoum, “Subtle Attention Guidance for a New Virtual Reality Game,2022 IEEE Conference on Games (CoG), Beijing, China, 2022, pp. 494-495, doi:10.1109/CoG51982.2022.9893642.

2021:

  • M. A. Addoum, J. Mekhaemar, M. Rouffet and É. Jacopin, “Khaldun: GOAP for both Procedural Level generation and NPC Behaviors,” 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, 2021, pp. 1-2, doi: 10.1109/CoG52621.2021.9619062. 
 
  • M. A. Addoum, M. Rouffet and É. Jacopin, “3D Brawler Game Using a Hybrid Planning Approach,” 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, 2021, pp. 1-2, doi: 10.1109/CoG52621.2021.9619075.

r&d lab

National peer-reviewed publications

2023:

  • Loïc JACOB², Maël ADDOUM², Yannick BOURQUIN², Auriane GROS¹, Philippe ROBERT¹,  Régulation des émotions négatives chez les étudiants de manière Ludo-pédagogique, Encéphale 2023, Paris, France 
 
  • Philippe Robert, Auriane Gros, Loıc Jacob, Yannick Bourquin ,Mael Addoum, TeachMod de la formation à la régulation des émotions, Segamed 2023, Nice, France

2022:

  • Q Bleuse, M Addoum, P robert  Enseigner la Relation en psychiatrie du sujet âgé avec Teach Mod. Encéphale 2022, Paris, France

National communications without proceedings

2025:

  • M.Addoum, A. Lherbier “Real-Time Video-Game Technologies for 3D Scientific Visualization, Workshop On Immersive Technology, “International Electronics Symposium”, PENS, Surabaya, Indonesia

2023:

2022:

  • J. Six, B. Suzon, T. Dallard, M. Addoum,  F. Wolf “A decision-making architecture in Real-Time Strategic Games (RTS) Journées plénières du GDR IA“, October 11 and 12, 2022, University of Artois, Arras, France 

2021: