Admission

High School Diploma + Entrance Exam

Duration

5
Years

Degree

RNCP Level 6

Rythm

Cooperative Education
Work-study from 2nd year onwards

Campus

paris

Jobs

The Lead Game Artist is responsible for the design and production of the 2D and 3D elements of a video game, such as the scenery, textures, characters, animmation as well as the lighting and special effects. As an expert in both artistry and technique, they supervise a game's graphic design team.

Prepared trades

Artistic Director
Creative Director
Lead Game Artist
Game Artist 2D and/or 3D Real Time
Concept Artist
Character Designer
Graphic Artist
Technical Artist
Graphic Specialist (lighting, FX, UI)
Illustrator

Program

A project-oriented pedagogy

  • Bachelor's Year 1
  • Bachelor's year 2
  • Bachelor's year 3
  • Master's year 1
  • Master's year 2
Full time

TEACHING CONTENT

 

Artistic Culture

History of art, styles, and architecture / Culture of animation, cinema and video games

 

Characters

Character design / Acting / Animal & human morphology / Life drawing / Character modeling / Animation techniques

 

Environment

Analytical drawing / Perspective / Environment design / Lighting and color

Narration and Staging

Storytelling / Scriptwriting / Storyboard

 

Digital 2D & 3D

 

ACTIVE ENGLISH

 

Career Support

PROJECTS

  • Visual development in pairs: interactive creation (storytelling)
  • Visual development in a group: individual projets and presentations
work-study program

TEACHING CONTENT

 

3D

Maya & 3DS Max: Modeling buildings and vehicles / Camera placement / Rendering parameters

 

2D

Character design / Anatomy / Animal and human morphology / Animation / Coloring / Life drawing / Set design

 

Design

History of video games / World creation / Photo editing / Creation of a style guide / Typography and page layout

 

ACTIVE ENGLISH

 

Career Support

PROJECTS

  • Game Week
  • Career Development Initiative
  • Intercurricular 2D Video Game
  • Graduation Project

INTERNSHIP / PROFESSIONAL EXPERIENCE

At least 450 hours over the 2nd and 3rd Years of Bachelor's

work-study program

TEACHING CONTENT

 

Design

Art direction / Graphic production

 

2D

Anatomy / Animation / World creation / Set and character design / Introduction to interface design / Lighting and special effects

 

3D

Animation / Concepts of modeling / Modeling and optimising game elements / Texture rendering / Lighting and special effects / Use of game engines in 3D

 

GAME DESIGN

Learning the basics 1/2

 

ACTIVE ENGLISH

 

Career Support

PROJECTS

  • Making a game level in 2D
  • Bachelor's Graduation Project: design and creation of 3D characters and scenery
  • Presentation of work experience

 

INTERNSHIP / PROFESSIONAL EXPERIENCE

At least 450 hours over the 2nd and 3rd Years of Bachelor's

work-study program

TEACHING CONTENT

 

Design

Art direction / Graphic production

 

2D&3D

Animation / 2D & 3D design (set and characters) / Introduction to interface design / 2D & 3D Lighting and special effects / Texture rendering / Using game engines / Creating 2D & 3D game levels / Avanced modeling / Sculpting

 

GAME DESIGN

Learning the basics 2/2

 

ACTIVE ENGLISH

 

Career Support

PROJECTS

  • 2D Graphic Design and 3D Level Design
  • Character Design and Creation
  • TOEIC test: international test of professional English

INTERNSHIP / PROFESSIONAL EXPERIENCE

At least 900 hours over the 2 years of Master's

 

Professional training contract during Master's (2 years)
work-study program

TEACHING CONTENT

 

Design

Art direction / Project organization and presentation / Graphic prototyping

 

2D&3D

2D & 3D animation / 2D & 3D design (set and characters) / Interface design / 2D & 3D lighting and special effects / Texture rendering / Mastering game engines / Creation of 2D & 3D video game levels / Sculpting

 

GAME DESIGN/LEVEL DESIGN

Learning the basics

 

ACTIVE ENGLISH

 

Career Support

PROJECTS

  • Presentation of work experience
  • Inter-curricular Graduation Project
  • Presentation in front of a professional panel

 

INTERNSHIP / PROFESSIONAL EXPERIENCE

At least 900 hours over the 2 years of Master's

 

Professional training contract during Master's (2 years) or last year (1 year)

Experience

WHAT STUDENTS AND COMPANIES SAY...

Game Story

Game Story

Nicolas Tham : Game Artist on "A.L.F.R.E.D."

ISART Paris

ISART Paris

Professional jury for Video Games

Game Story

Game Story

Perrine Lonzinguez & Charlotte Couderc : Game Artists on "Naraa, le livre augmenté"

Game Story

Game Story

Florian Coudray : Game Artist on "Lily - Colors of Santa Luz"

Game Story

Game Story

Julien Jestin : Game Artist on"Skybolt Zack"

showcase

End-of-year projects

Game Art Bachelor 1

Game Art Bachelor 1

Game Art Bachelor 1
Game Art Bachelor 1

Game Art Bachelor 1

Game Art Bachelor 1
Game Art Bachelor 1

Game Art Bachelor 1

Game Art Bachelor 1
Game Art Bachelor 2

Game Art Bachelor 2

Game Art Bachelor 2
Game Art Bachelor 2

Game Art Bachelor 2

Game Art Bachelor 2
Game Art Bachelor 2

Game Art Bachelor 2

Game Art Bachelor 2
Game Art Mastère 1

Game Art Mastère 1

Game Art Mastère 1
Game Art Mastère 1

Game Art Mastère 1

Game Art Mastère 1
Game Art Mastère 1

Game Art Mastère 1

Game Art Mastère 1

Tuition & Fees

Interested in this degree program?

Tuitions for foreign students (outside Europe): please contact the school by email at information@isartdigital.com

All programs

Europeans students

12 000 € / year

Registration fee

Europeans students

450 € / year

Admissions

Apply now!

Test dates

The tests are free of charge (with the exception of tests taken abroad)

Paris

from 02 to 06 march 2020