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Game Art

Game Art

Conceive and develop the graphic world of a video game

Admission

High School Diploma + Entrance Exam

Duration

5
Years

Degree

RNCP Level 7

Rythm

Cooperative Education
Work-study from 2nd year onwards

Campus

paris nice montreal
  • icon 47%

    Selection in the Admissions Test

  • icon_business_work 89%

    Employment rate of last three graduate classes

  • icon 94%

    Students satisfied with their course (2020/2021 years)

Training

Become a game artist

  • How do i become a game artist ?

  • What employment opportunities are open to me ?

  • Entry requirements

  • What are the objectives of the course ?

  • What skills will i acquire on the course ?

  • How am i taught ?

  • How am i assessed ?

  • Is this a work-study program ?

  • What qualification will i get ?

ISART's Game Art training prepares future 2D/3D Game Artists for the video game industry. Students acquire the graphic and managerial skills allowing them to work in each artistic specialty of a real-time 3D project.

They learn how to collaborate in real production conditions. In addition to exercising their creativity, they practice organizing and managing all the production stages of a video game project.

The specialized Game Art training prepares students for various roles in the video game industry such as: Game Artist, Concept Artist, Character Designer, Lead Game Artist, Lead Graphic Designer

To be accepted into our video game school and on to the Game Art degree course, candidates must have a French baccalaureate (or equivalent) and pass the admissions test. The admissions test includes a digital portfolio, an interview and written tests.

All details are given in the Admissions Guide.

  • Acquire the graphic skills related to the production of a video game: master 2D and 3D graphic software and techniques, have an artistic and video game culture, design the graphic and visual elements of a video game in 2D and/or 3D (scenery, textures, characters, effects)
  • Acquire the managerial skills related to the production of a video game: know how to communicate, organize and work in a team
  • Be able to meet the requirements of the graphic charter and use graphic design software to integrate the elements into the game engine
  • Preparation of the graphic development of the game
  • Graphic design of a video game project
  • Elaboration of the promotional elements of the game
  • Production of the graphic elements of a game
  • Quality control of the graphic elements of a game
  • Steering and management of a project to create the graphic universe of a game
  • Theoretical and practical teaching: lectures, application exercises, practical work, tutorials
  • Production of projects: monitoring and supervision by teachers during the realization of projects (end of year project, final major project)
  • Continuous Assessment (case studies, simulations, presentations, demonstrations)
  • Project presentations (end of year project, final major project) in front of a school or professional jury
  • Written and oral evaluations in English
  • Professional experience report and presentation

The first year of the course is full-time so that students can prepare serenely for their entry into the industry. From the second year on, courses are given on a work-study basis, with mandatory validation of professional experience (internships, short contracts, etc.):

  • At least 13 weeks over the 2nd and 3rd Years of Bachelor's
  • At least 26  weeks over the 2 Years of Master's

The RNCP Level 7 title "Expert in digital design, 3D animation and special effects" is delivered at the end of the course based on the results obtained.  This degree is the consecration of five years of study and the acquisition of social and professional skills.

Program

A project-oriented pedagogy

  • Year 1
  • year 2
  • year 3
  • year 4
  • year 5
Full time

TEACHING CONTENT

 

  • Artistic culture Story of art, of styles | Culture of cinema, animation special effects and video games | Lectures on the fundamentals of image
  • Common Core Fundamentals of 3D | Animation | Digital Color | Observation Drawing | Human and animal morphology
  • Active English
  • Career Support

OPTION ANIMATION Character design | Sets Decorations | Nude drawing | Traditional color | Sculpture | 3D stylized | Storyboard

OPTION VIDEO GAME Character design | Set decoration | Traditional color | Nude drawing | Sculpture | Real time optimized 3D | Level design skin | Engine integration

OPTION SPECIAL EFFECTS Photorealistic 3D | 2D & 3D VFX | Real-time optimized 3D | Photobashing 2D/3D | Photography | Photo retouching | Drawing of intention | Model of decor | Filming | Editing

 

  • Projects

    Development project visual: individual projects & presentations in a group
    Citizenchip project
  • Continuation of studies

The first year of the Bachelor's degree (Digital Art) is common to both 3D Cinema and Game Art. At the end of the year, students can join the second year of the Game Art, 3D Cinema (in Paris or Montreal) courses.

work-study program

TEACHING CONTENT

 

  • 3D

3D software: Modeling buildings and vehicles | Camera placement | Rendering parameters

 

  • 2D

Character design | Anatomy | Animal and human morphology | Animation | Coloring | Set design

 

  • Design

History of video games | World creation | Creation of a style guide | Typography and page layout

 

  • Active English

 

  • Career Support
  • Projects

Career Development Initiative
End of year Project

Board game project
3D car circuit project

  • Internship / Professional Experience

At least 13 weeks over the 2nd and 3rd Years of Bachelor's

work-study program

TEACHING CONTENT

 

  • Design

Art direction | Graphic production

 

  • 2D

Anatomy | Animation | World creation | Set and character design | Introduction to interface design | Lighting and special effects

 

  • 3D

Animation | Concepts of modeling | Modeling and optimising game elements | Texture rendering | Lighting and special effects | Use of game engines in 2D & 3D

 

  • Game Design

Learning the basics 1/2

 

  • Active English

 

  • Career Support
  • Projects

Making a game level in 2D
Game week
Bachelor's Graduation Project: design and creation of 3D characters and scenery
Project of work experience

 

  • Internship / Professional Experience

At least 13 weeks over the 2nd and 3rd Years of Bachelor's

work-study program

TEACHING CONTENT

 

  • Design

Art direction / Graphic production

 

  • 2D&3D

2D & 3D Animation | 2D & 3D Design (set and characters) | Introduction to interface design | 2D & 3D Lighting and special effects | Texture rendering | Using game engines | Creating 2D & 3D game levels | Avanced modeling | Sculpting

 

  • Game Design

Learning the basics 2/2

 

  • Active English

 

  • Career Support
  • Projects

Project of work experience

Inter-curricular Video Game Project

TOEIC test: international test of professional English

  • Internship / Professional Experience

At least 26 weeks over the 2 years of Master's

work-study program

TEACHING CONTENT

 

  • Design

Art direction | Project organization and presentation | Graphic prototyping

 

  • 2D&3D

2D & 3D Animation | 2D & 3D Design (set and characters) | Interface design | 2D & 3D lighting and special effects | Texture rendering | Mastering game engines | Creation of 2D & 3D video game levels | Sculpting

 

  • Game Design / Level Design

Learning the basics

 

  • Active English

 

  • Career Support
  • Projects

Professional experience project
Graduation project

 

  • Internship / Professional Experience

At least 26 weeks over the 2 years of Master's

 

Experience

WHAT STUDENTS AND COMPANIES SAY...

Game Story

Game Story

Flore LEMOINE, Game Artist on « Katanga »

Game Story

Game Story

Nicolas Tham : Game Artist on "A.L.F.R.E.D."

ISART Paris

ISART Paris

Professional jury for Video Games

Game Story

Game Story

Perrine Lonzinguez & Charlotte Couderc : Game Artists on "Naraa, le livre augmenté"

Game Story

Game Story

Florian Coudray : Game Artist on "Lily - Colors of Santa Luz"

Game Story

Game Story

Julien Jestin : Game Artist on"Skybolt Zack"