Admission

High School Diploma + Entrance Exam

Duration

5
Years

Degree

RNCP Level 6

Rythm

Cooperative Education
Work-study from 2nd year onwards

Campus

paris
  • 47%

    Selection in the Admissions Test

  • 86%

    Employment rate of last three graduate classes

  • 94%

    Students satisfied with their course

Training

Become a game artist

HOW DO I BECOME A GAME ARTIST?

ISART's Game Art training prepares future 2D/3D Game Artists for the video game industry. Students acquire the graphic and managerial skills allowing them to work in each artistic specialty of a real-time 3D project.
They learn how to collaborate in real production conditions. In addition to exercising their creativity, they practice organizing and managing all the production stages of a video game project.

WHAT EMPLOYMENT OPPORTUNITIES ARE OPEN TO ME?

The specialized Game Art training prepares students for various roles in the video game industry such as: Game Artist, Concept Artist, Character Designer, Lead Game Artist, Lead Graphic Designer

ENTRY REQUIREMENTS

To be accepted into our video game school and on to the Game Art degree course, candidates must have a French baccalaureate (or equivalent) and pass the admissions test. The admissions test includes a digital portfolio, an interview and written tests.
All details are given in the Admissions Guide.

WHAT ARE THE OBJECTIVES OF THE GAME ART COURSE?

  • Acquire the graphic skills related to the production of a video game: master 2D and 3D graphic software and techniques, have an artistic and video game culture, design the graphic and visual elements of a video game in 2D and/or 3D (scenery, textures, characters, effects)
  • Acquire the managerial skills related to the production of a video game: know how to communicate, organize and work in a team
  • Be able to meet the requirements of the graphic charter and use graphic design software to integrate the elements into the game engine

WHAT SKILLS WILL I ACQUIRE ON THE COURSE?

  • Preparation of the graphic development of the game
  • Graphic design of a video game project
  • Elaboration of the promotional elements of the game
  • Production of the graphic elements of a game
  • Quality control of the graphic elements of a game
  • Steering and management of a project to create the graphic universe of a game

HOW AM I TAUGHT?

  • Theoretical and practical teaching: lectures, application exercises, practical work, tutorials
  • Production of projects: monitoring and supervision by teachers during the realization of projects (end of year project, final major project)

HOW AM I ASSESSED?

  • Continuous Assessment (case studies, simulations, presentations, demonstrations)
  • Project presentations (end of year project, final major project) in front of a school or professional jury
  • Written and oral evaluations in English
  • Professional experience report and presentation

IS THIS A WORK-STUDY PROGRAMME?

The first year of the course is full-time so that students can prepare serenely for their entry into the industry. From the second year on, courses are given on a work-study basis, with mandatory validation of professional experience (internships, short contracts, etc.):
  • 450 hours minimum : three first years
  • 900 hours minimum : two last years

WHAT QUALIFICATION WILL I GET?

The RNCP Level 6 title "Lead Game Graphic Designer" is delivered at the end of the course - Bachelor's Degree  based on the results obtained.  This degree is the consecration of five years of study and the acquisition of social and professional skills.

Program

A project-oriented pedagogy

  • Year 1
  • year 2
  • year 3
  • year 4
  • year 5
Full time

TEACHING CONTENT

 

  • General knowledge: of art, styles, architecture | Culture animation, film and video

 

  • Artistic & technical culture: Fundamentals of 3D | Photography | Animation | Lighting and Color

 

  • Active English

 

  • Career Support

 

Option Animation: | Morphology | Living model | Character design | Character modeling |
Sets decorations | Acting | Storyboard | Editing | Stylized 3D

Option Film 3D: photo-realistic | OPTION FILM 3D photo-realistic | OPTION FILM 3D photo-realistic
Shooting | Editing | Motion graphics | Advanced Photography | Retouching photo | Matte painting | Model of
decor | FX Makeup

Option Video Game: Design | Design and environmental model | Morphology animal and human | Living model |
Character design | Optimized 3D Real time | Level design | Level design skin | Engine integration Creative Development

  • Projects
    development project visual: individual projects & presentations in a group

 

  • Continuation of studies


The first year of the Bachelor's degree (Digital Art) is common to both 3D Cinema and Game Art. At the end of the year, students can join the second year of the Game Art, 3D Cinema (in Paris) or 3D Art (in Montreal) courses.

  • Pedagogical means

Theoretical and practical teaching: lectures, application exercises, practical work, tutorials
Production of projects: monitoring and supervision by teachers during the realization of projects (year project, graduation project)

 

  • Evaluation Methods

Continuous control
Presentation of projects (end-of-year project, end-of-study project) before a school or professional jury

 

work-study program

TEACHING CONTENT

 

  • 3D

3D software: Modeling buildings and vehicles | Camera placement | Rendering parameters

 

  • 2D

Character design | Anatomy | Animal and human morphology | Animation | Coloring | Set design

 

  • Design

History of video games | World creation | Creation of a style guide | Typography and page layout

 

  • Active English

 

  • Career Support
  • Projects

Game Week

Career Development Initiative

Intercurricular 2D Video Game

Graduation Project

  • Internship / Professional Experience

At least 450 hours over the 2nd and 3rd Years of Bachelor's

work-study program

TEACHING CONTENT

 

  • Design

Art direction | Graphic production

 

  • 2D

Anatomy | Animation | World creation | Set and character design | Introduction to interface design | Lighting and special effects

 

  • 3D

Animation | Concepts of modeling | Modeling and optimising game elements | Texture rendering | Lighting and special effects | Use of game engines in 3D

 

  • Game Design

Learning the basics 1/2

 

  • Active English

 

  • Career Support
  • Projects

Making a game level in 2D

Bachelor's Graduation Project: design and creation of 3D characters and scenery

Presentation of work experience

 

  • Internship / Professional Experience

At least 450 hours over the 2nd and 3rd Years of Bachelor's

work-study program

TEACHING CONTENT

 

  • Design

Art direction / Graphic production

 

  • 2D&3D

Animation / 2D & 3D design (set and characters) / Introduction to interface design / 2D & 3D Lighting and special effects / Texture rendering / Using game engines / Creating 2D & 3D game levels / Avanced modeling / Sculpting

 

  • Game Design

Learning the basics 2/2

 

  • Active English

 

  • Career Support
  • Projects

Presentation of work experience

Inter-curricular Video Game Project

Presentation in front of a professional panel

TOEIC test: international test of professional English

  • Internship / Professional Experience

At least 900 hours over the 2 years of Master's

work-study program

TEACHING CONTENT

 

  • Design

Art direction | Project organization and presentation | Graphic prototyping

 

  • 2D&3D

2D & 3D animation | 2D & 3D design (set and characters) | Interface design | 2D & 3D lighting and special effects | Texture rendering | Mastering game engines | Creation of 2D & 3D video game levels | Sculpting

 

  • Game Design / Level Design

Learning the basics

 

  • Active English

 

  • Career Support
  • Project

Specilization project

 

  • Internship / Professional Experience

At least 900 hours over the 2 years of Master's

 

Experience

WHAT STUDENTS AND COMPANIES SAY...

Game Story

Game Story

Flore LEMOINE, Game Artist on « Katanga »

Game Story

Game Story

Nicolas Tham : Game Artist on "A.L.F.R.E.D."

ISART Paris

ISART Paris

Professional jury for Video Games

Game Story

Game Story

Perrine Lonzinguez & Charlotte Couderc : Game Artists on "Naraa, le livre augmenté"

Game Story

Game Story

Florian Coudray : Game Artist on "Lily - Colors of Santa Luz"

Game Story

Game Story

Julien Jestin : Game Artist on"Skybolt Zack"

showcase

End-of-year projects

Game Art Bachelor 1

Game Art Bachelor 1

Game Art Bachelor 1
Game Art Bachelor 1

Game Art Bachelor 1

Game Art Bachelor 1
Game Art Bachelor 1

Game Art Bachelor 1

Game Art Bachelor 1
Game Art Bachelor 2

Game Art Bachelor 2

Game Art Bachelor 2
Game Art Bachelor 2

Game Art Bachelor 2

Game Art Bachelor 2
Game Art Bachelor 2

Game Art Bachelor 2

Game Art Bachelor 2
Game Art Mastère 1

Game Art Mastère 1

Game Art Mastère 1
Game Art Mastère 1

Game Art Mastère 1

Game Art Mastère 1
Game Art Mastère 1

Game Art Mastère 1

Game Art Mastère 1

Tuition & Fees

Interested in this degree program?

Tuitions for foreign students (outside Europe): please contact the school by email at information@isartdigital.com

All programs

Europeans students

12 000 € / year

Registration fee

Europeans students

450 € / year

Admission

Apply now!

Test dates

Paris

from 01 to 05 march 2021