Design and create the graphic universe of a video game
Paris
Length: 5 years (3 years general Digital Art studies + 2 years Game Art specialization)
Rhythm: Preparatory year : full time / Each consecutive year : cooperative education
Pre-requisites for admission: High school diploma – Portfolio and interview

Objectives

  • Develop the skills of a versatile 2D/3D CG artist, able to work in any of the specializations involved in a 3D video game project
  • Develop your creativity as well as your critical and artistic sense in order to respond to the needs of international studios
  • Master all the phases in the visual development of a video game (establishment of graphics standards, character and environment design, modeling, integrating, lighting, shaders… )
  • Work in teams to comprehend the issues involved for other professions in the creation of a video game and understand the process of creating a game
  • Develop your knowledge of project management, team leading and communication to strengthen your professional independence

formations_ga-1024x797

Careers

Artistic Director, Creative Director, Production Designer, Artistic Supervisor, Lead Game Artist, Real-time 3D Director, Real-time 3D CG Artist, Game Artist, Illustrator…

Curriculum

  • Advanced drawing (morphology, perspective…)
  • Character design
  • Environment design
  • Creation of a graphic bible
  • Visual Storytelling
  • Mastery of colour and speed painting
  • Matte painting
  • CG modeling techniques
  • CG sculpting
  • Look development
  • Integration in real-time engines
  • Lighting and shader techniques
  • Optimization techniques for real-time 3D
  • Production of 2D & 3D game prototypes
  • History of video games
  • English
  • Support in starting your career

Jean-Jacques Benhamou / Mac Guff (3D animation studio for "Despicable Me")

“At Mac Guff, The students put into practice the knowledge they have acquired at ISART DIGITAL, while discovering our way of working. It stimulates a real exchange of ideas between us.”