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LOREKHEIM Rise of a Fallen World

LOREKHEIM Rise of a Fallen World

End of Year Project - class of 2022

game

Bring balance to the City of Lorekheim by cleansing a powerful Antagonist from its corruption.

Type

Action Adventure

Engine

Unreal Engine

1 player
PC

Tech Artist

Corentin ARNAUD

Character / Concept / Texture / Rigging / VFX / Environment Artist - Animator - Tech Animator

Joanna BENDAOUD

Environment / Lighting / Texture / Concept Artist

Dorian DUROYAUME

Game & Level Designer - Rational Game Design - VFX Artist

Idris GHALEB

Level & Game Designer

Lucas KOSMALSKI

Game / Level / UX / Graphic / Rationnal & Sound Designer - Scripter

Romain MIGLIO

Game & Level Designer - Scripter - Boss Designer & Behaviour Scripter

Keryan RIGAL

Game System - 3C & Boss Designer / Scripter

Xavier ROUYER

LOREKHEIM Rise of a Fallen World