
LOREKHEIM Rise of a Fallen World
End of Year Project - class of 2022
game
Bring balance to the City of Lorekheim by cleansing a powerful Antagonist from its corruption.
Type
Action Adventure
Engine
Unreal Engine
1 player
PC
Tech Artist
Corentin ARNAUD
Character / Concept / Texture / Rigging / VFX / Environment Artist - Animator - Tech Animator
Joanna BENDAOUD
Environment / Lighting / Texture / Concept Artist
Dorian DUROYAUME
Game & Level Designer - Rational Game Design - VFX Artist
Idris GHALEB
Level & Game Designer
Lucas KOSMALSKI
Game / Level / UX / Graphic / Rationnal & Sound Designer - Scripter
Romain MIGLIO
Game & Level Designer - Scripter - Boss Designer & Behaviour Scripter
Keryan RIGAL
Game System - 3C & Boss Designer / Scripter
Xavier ROUYER
