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Manage the production of video games


Equivalent of Bachelor's / Master's degree + Entrance Exam




RNCP Level 7 - Master's Degree


Cooperative Education
Work-study program


  • icon 50%

    Selection in the Admissions Test

  • icon_business_work 95%

    Employment rate of last three graduate classes

  • icon 90%

    Alumni satisfied with their course (2020/2021/2022 years)


Become a video game producer

  • How do I become a video game Producer ?

  • What employment opportunities are open to me ?

  • Entry requirements

  • What are the objectives of the producer training ?

  • What skills will I acquire on the course ?

  • How am I taught ?

  • How am I assessed ?

  • Is this a work-study program ?

  • What qualification will I get ?

Program taught in French

ISART's Video Game Producer degree course prepares students for Video Game Project Management. In one year, students deepen their knowledge of the video game industry, its professions and its challenges.

They acquire the managerial and methodological skills to support a development team in the production of a video game and coordinate the various stakeholders.

They master the production chain, from the initial idea (pitch, concept) to the final marketing (data, marketing, communication, monetization, financing) through all the production phases (concept, pre-production, production, debugging...).

This video game training prepares students for the jobs of video game management: Associate Producer | Producer | Project Manager | Line Producer | Executive Producer | Product Owner | Lead in a video game profession

To join our video game school and the Master Producer course, the candidate must have between 3 or 5 years of higher education. A level B2 min. in English is required (TOEIC, TOEFL, IELTS or equivalent).
The admission tests consist of an English interview. It is possible to present a portfolio (optional).

All details are given in the Admissions Guide.

Acquire the managerial and methodological skills to support a development team in the production of a video game and coordinate the various stakeholders:

  • Master the production chain of a video game, from the initial idea (pitch, concept) to the final marketing (date, marketing, communication, monetization, financing)
  • Master all production phases: concept, pre-production, production, debug, etc.
  • Keep abreast of the video game market, technologies, industry, trends and products.
  • Perform a market analysis by benchmarking existing game production tools and processes.
  • Participate in the definition of the product strategy based on the analysis of user data, performance indicators and current industry trends.
  • Establish a production schedule
  • Design the production environment for a game
  • Coordinate and control all internal and external resources involved in the project's implementation
  • Identify project risks by assessing their criticality
  • Manage the video game quality assurance process
  • Manage and animate a team in agile mode
  • Support the development of team members' competencies
  • Theoretical and practical teaching: lectures, application exercises, practical work, tutorials
  • Production of projects: monitoring and supervision by teachers during the realization of projects (final major project)
  • Continuous Assessment (case studies, simulations, presentations, demonstrations)
  • Project presentations (final major project) in front of a school or professional jury
  • Written and oral evaluations in English
  • Professional experience report and presentation

The Producer training takes place over an average of three days at school and two days devoted to the development of professional experience (internship, short contracts, professional projects...).

The Level 7 RNCP title "Creative Strategy Manager / Producer" is delivered at the end of the studies, depending on the results obtained (Master's degree).

This diploma validates the acquisition of professional and social skills, professional integration and communication in English.


A project-oriented pedagogy

  • 1 year
work-study program


Program taught in French

  • Project Management
    Planning | Agile development | Reporting | Risk assessments | Project Development Lifecycle Management | Staff plan and budget | Introduction to the different video game professions | Legal |
    Different production pipelines


  • Management
    Team organization | Conflict resolution | Managing changes | Debate and brainstorming management


  • Introduction to the industry
    Careers and stakeholders in the video game industry | Monitoring the industry | History of video games | Overview of publishing and marketing methods in video games | Creative management


  • Active English


  • Career Support
  • Projects

Presentation of work experience
Intercurricular Video Game Project


  • Internship / Professional Experience

At least 13 weeks over the course



Game Story

Game Story

Hugo Lefevre Producer on "A.L.F.R.E.D."



Professional Jury Video Game

Game Story

Game Story

Paul-Emile le Reun Producer on "Super Chicken Catchers"