Trubadurr
End of Year Project - class of 2015
game
Tired to be the storyteller and not the hero, a minstrel goes on an adventure! The player enters a tower filled with small creatures: they can’t hurt him but they hang onto him, making him heavier and slower. These creatures can be used as shields or projectiles.
Genre
Platformer / Action
Engine
Unity
1 player
PC
Producer
J. Embun
Game Design
T. Mereu
Game Art
M. Chevalier, P. Kyburz, K. Sthoer
Game Design & Programming
L. Cabrera
Game Programming
T. Manceau
Music & Sound Design
F. Costes